Approximately half of all spellbooks are town books, which can be easily purchased from shops on the surface the rest are dungeon books, which can only be discovered in the dungeon or rarely the Black Market. In some variants, monster spells may be available to the player for example, Possessors, Mimics and Blue-Mages all rely on them.īook magic uses spells found in spellbooks. Many monsters use monster spells or spell-like innate powers such as breaths. Accordingly, the prayers of Priests, the songs of Bards, ninjutsu on Ninjas and Ninja-Lawyers, and even Kendo techniques on Samurai may be glossed as spells they are usually (but not always) indistinguishable from more traditional spells in terms of gameplay. Additional forms of magic, such as mutations, racial powers and class-specific non-book spells, exist in many variants.īook magic is traditionally used with the ' m' Cast a Spell command the words magic and spell are frequently applied as catch-all terms to include any game mechanics that rely on the same or similar underlying principles, especially if they also use the ' m' command. In Vanilla Angband, magic is available to the player in two main forms: book magic, where the player casts magic spells learned from spellbooks and magical items such as potions, scrolls or devices, which trigger specific effects when used. Magic is a significant component of Angband and all Angband variants.
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